Premier Partner

Browsing: Engage

Georgia Entertainment collaborates with leading organizations to monitor policy toward the film, broadcast, music, digital production and video gaming/esports industries in the state. From the creative and entertainment capital of the world, we reach thousands of entertainment executives and political leaders to educate, engage and entertain via our publications, social outlets and events. Contact us to learn how you can get involved.

Recent commentary, analysis and news: 

Latinas in Media Atlanta Presents ATLFF Panel

Latinas in Media Atlanta (LIMA) presents “Putting the UNITY Back in Community: Bridging the Gap in Film & Television,” a dynamic and necessary creative conference panel discussion at the 2025 Atlanta Film Festival. 

SCADpro collaborative design studio helps brands connect

Every year, SCADpro generates more than 50 discrete, industry-sponsored projects, pairing innovative companies with the brightest creative students, alumni, and professors. SCADpro is recognized as the preeminent university partner in higher education, on par with premier design agencies worldwide, generating new ideas and products for the world’s most influential brands, including Delta Air Lines, Google, Nike, Adult Swim, CBS Sports, and Deloitte.

Minecraft-Movie
Weekend Box Office Results: ‘A Minecraft Movie’ At $157M A Record Opening For Videogame Pic, Toppling ‘Super Mario Bros’; Warner Bros Brings The Box Office Back Alive

“We’re absolutely overjoyed A Minecraft Movie has been so warmly received by audiences around the world and extend our congratulations to Jared Hess and his filmmaking team, Legendary, Vertigo, Mojang and our phenomenal cast led by Jason Momoa, Jack Black, Emma Myers, Sebastian Hansen, Danielle Brooks and Jennifer Coolidge, who helped make the film a must-see event for moviegoers of all ages.

Meet Jay Heiskell, Disney’s Local Boots-on-the-Ground

We’ve had a shift. Marvel was a powerhouse here in Atlanta, with Pinewood which then [became] Trilith, as well as other various sound stages, and then the pandemic happened. I think people had to get more creative with where they were scouting and [the] locations.

1 2 3 61